WWE 2K (iOS/Android)
Audio Integration (Wwise)
Wrestling is Fake
Get the heck off my page! SCRAM!!! The power of the UNDERTAKER compels you!
Getting to work on a wrestling game... man...
Do you have any idea how many hours... days... years my brother and I would play Pro Wrestling on the NES? Wrestlemania? Yes, that one!
I've probably played every wrestling game I could get my hands on through to the N64 era. After that...I don't know. Something about the realism they were going for kinda stifled my view of what made them fun. At any rate, the last few 2K iterations were picking up steam and they contacted us to see if we were interested in making a mobile counterpart.
2K sends the team to see Smackdown! What better time to bring in a Zoom H4N and capture some great arena sounds? It was nice to have authentic WWE crowd reactions to use in the game. Great, useable stuff. Almost everything got into the game save for some expletives and some strange chanting by my son, who couldn't help himself. Cheers, call-outs, pin-counts, boos, hisses. It's all in there.
A strange thing you don't really think of... Impacts. You don't really hear the melee impacts unless the mat is struck. As a matter of fact, you really only hear the mat thwack and shimmy and rustle about as the contenders traipse all over it. I said, ok. Fine. First few builds don't have any real impacts. The mat is swaying and jiggling everywhere, but unless it's a big slap (!) then you hear nothing...like in real life! Except, it's a video game and we need that feedback and it feels really empty without it. So out come the Hollywood meat-slammers and the game was peppered with impacts. I agree it sounds better and serves well, but a part of me kinda wanted to stick to my guns and say..."no, there is no spaceship sounds because you wouldn't hear it in space and you definitely don't hear punch and kick impacts in wrestling."
Yeah. No. It's in there, and it sounds ok!
Here's a YT user named Vin going through all the finishers in the game! Thanks Vin!