Sound Design
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Been doing sound design for over 20 years now. Designing from scratch is fun, but knowing your way around commercial libraries is good too. Don't overlook anything, don't count anything out. Learn what is appropriate and stay attentive to what the project needs. What you want is someone who is going to work with you, a co-developer. In fact I see myself as a game dev first and an audio engineer second.
"Engineer", that's a great word. At least my degree uses that word, maybe I should use it more. Engineer the sound, sure. Know your tools, know your limitations, communicate your intentions while respecting the intentions of others, aim to impress, don't be a jerk. |
No, I'm not designing sounds or integrating anything in this image. It's a picture of me at Daytona really super close to the bend capturing source material for games. At the time I think it was Tron Evolution.
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