Game Audio Slack — Code of ConductThis Slack is a quiet, vetted space for game‑audio folks to talk shop, ask questions, share wins, and be human. It’s not a feed, not a Discord, and not a place that demands constant activity. Silence is normal here. Signal matters more than noise. At the same time,
To keep this space good for everyone:
Message Etiquette
To keep conversations tidy and easy to follow in this workspace:
To keep this space good for everyone:
- Be kind. Treat people with respect, curiosity, and patience.
- Be professional. We’re all adults in the same industry. Act like it.
- Keep it human‑scale. No spam, no blasting, no attention‑hunting. Share things because they matter, not because you need clicks.
- Stay on topic. This Slack is for game audio. Off‑topic is fine in moderation, but keep the center of gravity clear.
- No harassment or discrimination. Zero tolerance. If you can’t be decent, this isn’t your space.
- Respect privacy. This Slack is intentionally non‑indexed and low‑visibility. Don’t screenshot or share conversations outside the group without permission.
- Use channels thoughtfully. Keep things where they belong. Threads are appreciated but not policed.
- Promote yourself responsibly. Sharing your work is welcome when it’s relevant, personal, or part of a conversation. Don’t treat this place like a marketing channel.
- Assume good intent. We’re all here to learn, help, and connect — not to score points.
- If something feels off, reach out. DM me (@tporter64). I keep an eye on things, but I don’t hover. Ok, sometimes I hover.
Message Etiquette
To keep conversations tidy and easy to follow in this workspace:
- Use threads when replying to an existing topic. It keeps the main channel readable and helps people catch up without scrolling.
- Avoid rapid‑fire multi‑message bursts. Combine thoughts when possible.
- Use clear subject lines when starting a new topic (e.g., “Wwise question,” “Composer availability,” “Unity audio routing”)